Well, one week (and 14 hours) has passed since we launched the game, and we have 850 registered players now. Here are a few things that were fixed/added today in the game: You can leave an alliance now. You can find the button in the Consulate building. Sent messages should be saved automatically from now […]

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Well, it’s 61 hours now since Imperial Ages was launched as a beta and we’ve had high points, and low points, but in the end we’re satisfied of the beginning. Number of registered players right now: 559 First of all, if you use the unit details excel file, you should download it again. I accidentally […]

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Yes, the moment we’ve been waiting for the last 18 months is finally here. Imperial Ages is launched and can be played at www.imperialages.net. Play The Game What is Imperial Ages all about? It’s a free strategy browser game, set in the medieval ages, that allows you to build an empire, train armies, wage war […]

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Raywall gave me the OK, so the official launch is tomorrow morning at 10 AM Server Time (GMT+2). Below is the time in a few other time zones. GMT time is 8 AM, March 26. Countdown clock to the launch here (click) More at the time of the launch.

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Hi guys. Unfortunately we got a bit of a problem with one of the options players will have at registration, in which corner of the map they will be able to register. It wasn’t in the Alpha, so it wasn’t tested. Right now, we’re looking at a day of tests and fixing tomorrow, and the […]

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We had a meeting today, me (Alex), Mars and Raywall (he came to our city) and decided that after 18 months of development, Imperial Ages will finally be launched on March 24, 2008. The current Alpha round will end Friday, March 21, most probably, and we’ll have 2 days to prepare for the launch of […]

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Raywall and Tony, our two programmers, finally returned from their trip and after three weeks of doing nothing on the game we’re ready to start again. The bugs will start being solved again and the work on the final version of the game will continue as normal starting from this week.

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Hey guys. I’m glad to announce that tonight we’re launching the new alpha version of Imperial Ages. Raywall and Mars worked hard on this version and you’ll see a new and hopefully improved upper part, a new map, troop consumption (tomorrow). The new upper part allows for less scrolling and you can also see the […]

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The players that helped us test the game complained that the game header is too big and they have to scroll the page down every time they take an action. So I’ve made the header zone smaller(about 130 px smaller) so now you have to scroll down just in a few situations, and only if […]

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Some updates on the game: The graphic is 95% complete. This means that we have all the buildings necessary for the game, the resource map, walls, troops icons, buttons(most of them), etc. The village zone was a bit difficult to design and implement and most of the delays came from here. The guy we hired […]

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