It’s buggy, not finished, but since we delayed it enough already, it’s launched! www.imperialages.net is the location of the alpha test for Imperial Ages Please keep in mind that this is a test and there is a lot of small and big stuff that needs adjusted, repaired or added. Use the Imperial Ages Forums or […]
The game should be up and running either tomorrow or the day after tomorrow. We’ll play with it for a few days to take out the more obvious bugs and we’ll launch the open alpha test a few days after that (21-24 September). Sorry for the delay, couldn’t be avoided.
Game updates for 27 August. Graphics, the test version, the future look of the forum.
Alex / Hi guys. The intro story of the game is somewhat finished and was done by a friend of ours that has better english skills then us .Some minor tweaks will be made in the next few days to make it a bit more readable (adding a few more commas where they’re needed and other […]
Alex / And now, just to be on the safe side and to make sure Raywall and Mars don’t strangle me, two of the four most valuable members of our team are on vacation, and working on the game. Mars is on a 1 week vacation, with 1 extra week when we launch the game. Raywall is […]
Alex/ For those that don’t know, we’re a team of 4 working in our spare time on this game. None of us is a true designer, and after 6 weeks where we couldn’t get the graphics done with the designers we contacted, we decided to buy a template to modify ourselves, according to our needs, because […]
If you look to the top of this blog, you can see how the top of the game graphics will look like. Well, most of it anyway. Different font for the name and other changes plus a lighter color for the website then what you can see now. Also, I noticed we have some visitors coming […]
First, we found our designer. She’s a very good friend of mine and she’s finishing the university on June 17th, so after that she’ll begin working on the game design. Hopefully she’ll finish by July 1st with it so we can launch the open alpha test. I say that but I have no actual idea on […]
Alex / We’ve decided to go the payed route for the graphical interface to make sure we have something of quality. Though Mars knows a thing or two in Photoshop, he’s not perfect in this department. We realized that we need to make an investment here and pay someone to do the graphics for the […]
Alex / We’ll probably launch an internal testing round in the next 24 hours, mainly to take out the bugs. Some sort of pre-alpha if you will :). It’s the first time we actually get to play the game, albeit unfinished, so I’m sure there will be a lot of bugs. As soon as we […]