Yes, the moment we’ve been waiting for the last 18 months is finally here. Imperial Ages is launched and can be played at www.imperialages.net. Play The Game What is Imperial Ages all about? It’s a free strategy browser game, set in the medieval ages, that allows you to build an empire, train armies, wage war […]
Raywall gave me the OK, so the official launch is tomorrow morning at 10 AM Server Time (GMT+2). Below is the time in a few other time zones. GMT time is 8 AM, March 26. Countdown clock to the launch here (click) More at the time of the launch.
Hi guys. Unfortunately we got a bit of a problem with one of the options players will have at registration, in which corner of the map they will be able to register. It wasn’t in the Alpha, so it wasn’t tested. Right now, we’re looking at a day of tests and fixing tomorrow, and the […]
Just wanted to remind everyone that the alpha test of Imperial Ages will end tomorrow, so we have a few days to get everything ready for the official launch Monday, March 24. We’re comfortable enough with the current version of the game and the major bugs that are solved to call it a Beta version. […]
We had a meeting today, me (Alex), Mars and Raywall (he came to our city) and decided that after 18 months of development, Imperial Ages will finally be launched on March 24, 2008. The current Alpha round will end Friday, March 21, most probably, and we’ll have 2 days to prepare for the launch of […]
Raywall and Tony, our two programmers, finally returned from their trip and after three weeks of doing nothing on the game we’re ready to start again. The bugs will start being solved again and the work on the final version of the game will continue as normal starting from this week.
Unfortunately, our two programmers are being sent by the firm where they’re working to another country for the next 3 weeks. Since they are working on the game in their free time, that means that the game development stops until the end of the month and all submitted bugs will not be taken care of […]
Hey guys. I’m glad to announce that tonight we’re launching the new alpha version of Imperial Ages. Raywall and Mars worked hard on this version and you’ll see a new and hopefully improved upper part, a new map, troop consumption (tomorrow). The new upper part allows for less scrolling and you can also see the […]
If you’ve logged in today, you probably know that the Alpha Server was restarted with a new game version. The users remain, but you’ll have to start from scratch with the buildings again. It’s still a speed round, so it shouldn’t be too hard. What’s new: most of the bugs reported so far have been […]
Alpha Test: www.imperialages.net Report bugs: www.imperialages.com/forums Latest announcements: www.imperialages.com/blog Well, it’s been a pretty cool ride so far. 38 players registered in these first 12 hours of the alpha test, with an average of 50-60 page views each. First thing that made us laugh our ass off, we opened registrations and the server was sending […]