Game planning 9/03/2007
Alex /
What I did today on paper:
- finished the costs, atack and defense values for the second half of the military units, research and building dependencies for those units to be built
- finished the concepts behind the rams, catapults, the units that found villages, the units that steal villages and the leader unit.
All in all 5 pages of text and 3 excel sheets written in around 6 hours of work. Worked a bit more on the battle system also. Hopefully I’ll stay with Mars tomorrow and finish it. On Sunday we’re going to the city where the programmers live for a few hours of drinking and explaining the battle system to them.
Nice idea with this blog.
When we will see some posts from programmers and Mars?
When I manage to convince them to do it :). They agreed to write on their work, just didn’t get around to do it yet.
Have your ideas some of it… From civilization 4…
Some military units need to evolve…
Upgraded…
From ancient times to modern times…?
Medieval ages – Medieval ages…?
>> Javans – Skirmisher – Pike Thrower something…